Alongside me on my desk sits The Game Jam Survival Guide' by Christer Kaitila which I have been churning my way through during this jam. I wont go into specifics on what exactly it contains for now as I plan to do an extended post picking out all the useful points within this book, however it has a proved valuable source in given insights into common mistakes, what to do vs what not to do. I can already see some of the points made in this book beginning to shape my game design.
|I highly recommend this book!|
Here's a couple of screenshots to show what I've been working on. It's a experimental satirical game that strips down a common game formula commonly used in video games. You can play the day one build of the project here: LINK