This weekend (21st-24th of February) has been Mini Ludum Dare #49 in which I have been partially participating it.
The theme for this weekend was - "non-human player".
Since Global Game Jam in discussion about the work I have done with my lecturers and other developers. I have concluded that some focus in order for me to grow as a designer should be in area of purely gameplay mechanics. I will do an extended version of this post explaining what I made in full shortly.
|MiniLD#49 prototype under the theme "non-human player"|